Joseph(ine)
Clelland
Human
Aspects:
High Concept: Natural Born Healer
Trouble: Bleeding Heart for the Wounded
Men have more
freedom than women
It’s easier if I am
ignored
Desperate for
answers
Skills:
+5 - Scholarship
+4 - Alertness
+3 - Performance, Crafts
+2 - Stealth, Survival, Investigation,
+1 - Athletics, Empathy, Rapport, Will, Riding, Resources
Stress:
Physical: OO
Mental: OOO
Consequences:
[-2] Mild:
[-4] Moderate:
[-6] Severe:
[-8] Extreme: Stunts:
[-1 ] Doctor: You are a trained physician. Kids, don’t try this at home.
You may use your Scholarship skill to declare appropriate justification for the recovery of moderate physical consequences when outside a medical facility, and for the recovery of severe physical consequences within a medical facility.
+1 to Scholarship for medical research. +2 to Scholarship when researching your field of speciality.
[-1] Professional Attitude: You take your job so seriously that it’s hard to believe that you have a life outside of it.
You gain +2 to your Rapport skill when you are working.
[-1 ] Stalker: You like to watch people who don't know they're being watched.
You may use your Stealth instead of your Investigation skill when tailing someone.
[-1] Read You Like A Book: People's emotions are pretty damn obvious to you.
You gain +2 to your Empathy skill when using it to read people.
[-1] Playing To Expectations: Being a good actor requires being a good liar.
You may use your Performance instead of your Subterfuge skill for lying to someone.
[-1] Intense Focus: You find it easy to clear your mind in a stressful situation.
You gain +2 to your Will skill when using it for a maneuver to create an aspect based on concentration, willpower, or clear thought.
[-1] Know Your Mushrooms: You’re adept at foraging in the wilderness for useful herbs
You may use your Survival skill to declare that you have spent time foraging for medicinal, edible, toxic, etc herbs. This may require a time restraint if done during a session to represent the time spent foraging.
Foraged herbs can be used to modify other skill checks at the GM’s discretion, but especially with regard to healing herbs, which with enough time spent can grant up to a +2 to aid in the recovery of physical consequences.
[-1] Notice the Unseen: You have an uncanny knack for noticing things that are magically hidden
You gain +2 to your Alertness skill when using it to notice things that are either invisible or veiled.
REFRESH:
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